在本文中,我们专注于使用配备有视觉传感器的移动机器人(例如RGBD摄像头)有效地定位使用自由形式语言描述的目标对象的问题。常规的活动视觉搜索预测了一组搜索的对象,在实践中构成了这些技术的限制。为了在主动视觉搜索中提供更多的灵活性,我们提出了一个系统,用户可以使用自由形式的语言输入目标命令;我们称此系统零击目录的视觉搜索(Zavis)。 Zavis检测并计划搜索用户通过静态地标(例如桌子或床)表示的语义网格图输入的目标对象。为了有效地计划对象搜索模式,Zavis考虑了基于常识性知识的共发生和预测性不确定性,同时决定首先访问哪些地标。我们在模拟和现实世界环境中验证了有关SR(成功率)和SPL(成功加权)的建议方法。所提出的方法在模拟方案中的SPL优于先前的方法,平均差距为0.283。我们进一步证明了Zavis在现实世界中使用先锋3AT机器人。
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基于文本的运动生成模型正在引起人们对它们在游戏,动画或机器人行业中自动化运动过程的潜力的兴趣激增。在本文中,我们提出了一种基于扩散的运动合成和名为Flame的编辑模型。受扩散模型中最新成功的启发,我们将基于扩散的生成模型集成到运动域中。火焰可以产生与给定文本很好地对齐的高保真动作。此外,它可以编辑运动的各个部分,无论是在框架和联合方面,而无需进行任何微调。火焰涉及我们设计的新的基于变压器的架构,以更好地处理运动数据,这对于管理可变长度运动和良好的自由形式文本至关重要。在实验中,我们表明火焰在三个文本数据集上实现了最新的一代表演:HumanML3D,Babel和Kit。我们还证明,火焰的编辑能力可以扩展到其他任务,例如运动预测或运动内部,这些任务先前已被专用模型涵盖。
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强大的学习方法旨在从嘈杂和损坏的训练数据中学习清洁的目标分布,其中经常假设特定的损坏模式是先验的。我们所提出的方法不仅可以成功地从脏数据集中学习清洁目标分布,还可以估计潜在的噪声模式。为此,我们利用了专家模型,可以区分两种不同类型的预测性不确定性,炼术和认识性的不确定性。我们表明,估计不确定性的能力在阐明腐败模式时发挥着重要作用,因为这两个目标紧密交织在一起。我们还提出了一种用于评估腐败模式估计性能的新型验证方案。我们提出的方法通过许多域来广泛地评估了鲁棒性和腐败模式估计,包括计算机视觉和自然语言处理。
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Many recent works on understanding deep learning try to quantify how much individual data instances influence the optimization and generalization of a model, either by analyzing the behavior of the model during training or by measuring the performance gap of the model when the instance is removed from the dataset. Such approaches reveal characteristics and importance of individual instances, which may provide useful information in diagnosing and improving deep learning. However, most of the existing works on data valuation require actual training of a model, which often demands high-computational cost. In this paper, we provide a training-free data valuation score, called complexity-gap score, which is a data-centric score to quantify the influence of individual instances in generalization of two-layer overparameterized neural networks. The proposed score can quantify irregularity of the instances and measure how much each data instance contributes in the total movement of the network parameters during training. We theoretically analyze and empirically demonstrate the effectiveness of the complexity-gap score in finding 'irregular or mislabeled' data instances, and also provide applications of the score in analyzing datasets and diagnosing training dynamics.
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Data-centric AI has shed light on the significance of data within the machine learning (ML) pipeline. Acknowledging its importance, various research and policies are suggested by academia, industry, and government departments. Although the capability of utilizing existing data is essential, the capability to build a dataset has become more important than ever. In consideration of this trend, we propose a "Data Management Operation and Recipes" that will guide the industry regardless of the task or domain. In other words, this paper presents the concept of DMOps derived from real-world experience. By offering a baseline for building data, we want to help the industry streamline its data operation optimally.
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Generative AI has matured to a point where large-scale models can generate text that seems indistinguishable from human-written text and remarkably photorealistic images. Automatically measuring how close the distribution of generated data is to the target real data distribution is a key step in diagnosing existing models and developing better models. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore four approaches to statistically estimate these scores: vector quantization, non-parametric estimation, classifier-based estimation, and parametric Gaussian approximations. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We conclude the paper by demonstrating its applications to other AI domains and discussing practical recommendations.
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms. The strangeness refers to the degree of unfamiliarity of the observations that an agent visits. In order to give the observation strangeness a global perspective, it is also augmented with the the degree of unfamiliarity of the visited entire state. The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by stochastic transitions commonly observed in MARL tasks. To prevent a high exploration bonus from making the MARL training insensitive to extrinsic rewards, we also propose a separate action-value function trained by both extrinsic reward and exploration bonus, on which a behavioral policy to generate transitions is designed based. It makes the CTDE-based MARL algorithms more stable when they are used with an exploration method. Through a comparative evaluation in didactic examples and the StarCraft Multi-Agent Challenge, we show that the proposed exploration method achieves significant performance improvement in the CTDE-based MARL algorithms.
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Graph neural networks (GNNs) have received remarkable success in link prediction (GNNLP) tasks. Existing efforts first predefine the subgraph for the whole dataset and then apply GNNs to encode edge representations by leveraging the neighborhood structure induced by the fixed subgraph. The prominence of GNNLP methods significantly relies on the adhoc subgraph. Since node connectivity in real-world graphs is complex, one shared subgraph is limited for all edges. Thus, the choices of subgraphs should be personalized to different edges. However, performing personalized subgraph selection is nontrivial since the potential selection space grows exponentially to the scale of edges. Besides, the inference edges are not available during training in link prediction scenarios, so the selection process needs to be inductive. To bridge the gap, we introduce a Personalized Subgraph Selector (PS2) as a plug-and-play framework to automatically, personally, and inductively identify optimal subgraphs for different edges when performing GNNLP. PS2 is instantiated as a bi-level optimization problem that can be efficiently solved differently. Coupling GNNLP models with PS2, we suggest a brand-new angle towards GNNLP training: by first identifying the optimal subgraphs for edges; and then focusing on training the inference model by using the sampled subgraphs. Comprehensive experiments endorse the effectiveness of our proposed method across various GNNLP backbones (GCN, GraphSage, NGCF, LightGCN, and SEAL) and diverse benchmarks (Planetoid, OGB, and Recommendation datasets). Our code is publicly available at \url{https://github.com/qiaoyu-tan/PS2}
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Recognizing the surrounding environment at low latency is critical in autonomous driving. In real-time environment, surrounding environment changes when processing is over. Current detection models are incapable of dealing with changes in the environment that occur after processing. Streaming perception is proposed to assess the latency and accuracy of real-time video perception. However, additional problems arise in real-world applications due to limited hardware resources, high temperatures, and other factors. In this study, we develop a model that can reflect processing delays in real time and produce the most reasonable results. By incorporating the proposed feature queue and feature select module, the system gains the ability to forecast specific time steps without any additional computational costs. Our method is tested on the Argoverse-HD dataset. It achieves higher performance than the current state-of-the-art methods(2022.10) in various environments when delayed . The code is available at https://github.com/danjos95/DADE
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